Sign Seeker

Project Details:

  • Evan Halevi (figold666) - Project Lead, Manager, Level and mechanics design, Composer, Playtester.

  • ekab10 - Lead Programmer

  • IPingus - Programmer

  • Gh0stPlant - Artist

  • SuperDev64 - 3D Aritist

What I contributed:

  • Managed a team of 4 artists, 3D modelers, and programmers.

  • Designed the core concept and mechanics of the game.

  • Designed and built all 18 levels.

  • Composed 4 tracks for the game.

  • Designed and created all sound effects for the game.

  • Wrote all descriptions for the game.

  • Implemented objects into Godot.

Wow really interesting! You managed to pull off 15 puzzles which is very cool, I struggled with all the options to decide what to use!
— Omegaxe

Challenges Faced:

  • Team Member Coordination: Some of the team members didn’t have an accurate idea of the time frame of a Game Jam game. Combined with the very short deadline, this caused some people to get confused or fall behind. I was able to meet with them and get them back on track by reframing previous objectives outlined in our game design document.

  • Complexity and Scope of Project: While not a terribly complex project, a decently large amount of the work was put on me. To delegate my time efficiently, I made sure I was always working on something during the working period, even if that meant swapping from one thing to another to relieve fatigue.

Design Considerations:

  • Variable solutions: Each level is designed with more than one solution in mind. This gives the player more agency in how they choose to play the game, letting them use the tools that they enjoy using the most.

  • Learn by playing: Each of the levels is designed to teach the player a different thing about each powerup. This circumvents the need for a traditional tutorial for each powerup, which gives more time for the core gameplay to shine.

  • Puzzle over platforming: There is more emphasis in the level design placed on ‘solving’ the level, rather than having very accurate jumping or running. This greatly increases accessibility amongst players.

Really cool game I appreciate you guys working in 3D too! I would say the strong points for me that I noticed were the mechanics, puzzles, and I also just thought the music was pretty catchy. Also really cool that you made a lot of levels, I only got to making 3 in my game lol.
— OfficialChaser8
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